full list of accessibility features – PlayStation.Blog

With The Last of Us Part I releasing next week, September 2, Naughty Dog is excited to share a comprehensive overview of the game’s accessibility features. The studio has taken the features established in The Last of Us Part II as a baseline, and then evolved these options even further.
“We’re expecting this to be an accessible experience for blind players, for deaf players, for players with motor accessibility needs,” explains Game Director Matthew Gallant. “The biggest new feature we have are audio descriptions for cinematics. We partnered with Descriptive Video Works, a professional service whose background is TV, movies and video game trailers, and integrated it into the cutscenes and across all our localized languages.
“Another, which started as a prototype but ended up being really successful during playtesting is a feature that plays dialogue through the PS5 DualSense controller as haptic feedback. That way a deaf player can feel the way a line is delivered, can feel the emphasis, along with the subtitles to give some sense of how that line is delivered.”
Below, you can find the accessibility options in full.
Accessibility Presets
As with The Last of Us Part II, many of the accessibility features were built to work in concert with one another. As such, there are three accessibility presets that configure all the recommended settings for vision, hearing, and motor accessibility. You’re free to customize these presets further to better suit your needs.
Setting | Options | Description |
Apply Vision Accessibility Preset | On or Off | Configures all the recommended settings designed for players who are blind or have low vision. This will enable settings across multiple menus, such as: • Screen Reader • Cinematic Descriptions • High Contrast Display • HUD Scale > Large • Lock-On Aim > Auto-Target • Traversal and Combat Audio Cues • Navigation and Traversal Assistance • Ledge Guard • Enhanced Listen Mode • Invisibility Toggle • Skip Puzzle Option • Various adjustments in the Combat Accessibility menu |
Apply Hearing Accessibility Preset | On or Off | Configures all the recommended settings designed for players who are deaf or hard of hearing. This will enable settings across multiple menus, such as: • Awareness Indicators • Pick-Up Notifications • Subtitles > Story + Combat • Subtitle Names • Subtitle Direction • Combat Vibration Cues |
Apply Motor Accessibility Preset | On or Off | Configures all the recommended settings designed for players with a physical or mobility disability. This will enable settings across multiple menus, such as: • Lock-On Aim > Auto-Target • Auto Weapon Swap • Auto Pick Up • Camera Assist > On • Navigation and Traversal Assistance • Ledge Guard • Infinite Breath • Repeated Button Presses > Hold • Melee Combos > Hold • Weapon Sway > Off • Skip Puzzle Option • Various adjustments in the Combat Accessibility menu |
Alternative controls
You are able to fully customize your PS5 DualSense controller options, remapping every command to a different controller input – including touchpad swipes and controller shake. You have individual options to change every button hold into a toggle, and every rapid press into a hold. There are also camera assistance and lock-on aim options.
Input Remap | ||
Setting | Options | Description |
Customize Controls | Remap and fully customize all controls. | |
Control Scheme | Default, Right Hand Only, Left Hand Only, Custom Scheme 1, Custom Scheme 2, Custom Scheme 3 | Remap and fully customize all controls. |
Rename Control Scheme | Change the name of your custom scheme. | |
Controller Orientation | Default, Left, Right, Upside Down | Select how you hold your controller, which rotates the directional buttons, left stick, and right stick to match. |
Left Stick and Right Stick | Default, Flipped While Aiming, Flipped Always | Swap the functionality of the left stick and right stick. |
Ladder Movement | Character or Camera | Change the directional input for movement on ladders. CHARACTER: Movement up/down ladders with |left-stick| is relative to the player’s orientation. CAMERA: Movement up/down ladders with |left-stick| is relative to the camera’s orientation. Recommended for players who are blind or have low vision and are using Navigation Assistance to orient themselves. |
Melee While Aiming | On or Off | Allows the player to melee with |Square| while aiming.This will disable Shoulder Swap, or whichever control is mapped to |Square| while aiming. |
Hand Wheel Input | On or Off | Options to turn hand wheels with “Left Stick” or “Hold” |
Holds and Presses | ||
Setting | Options | Description |
Repeated Button Presses | Tap or Hold | Change the input method for repeated button press prompts. TAP (Default): Press the button repeatedly to progress. HOLD: Hold the button to progress. |
Melee Combos | Tap or Hold | Change the input method for performing a melee combo. TAP (Default): Press |square| repeatedly to melee combo. HOLD: Hold |square| to melee combo. |
Aiming Mode | Hold or Toggle | Change the input method for aiming. HOLD (Default): Hold |L2| to aim. Release to stop aiming. TOGGLE: Press |L2| to aim. Press |L2| again to stop aiming. |
Listen Mode | Hold or Toggle | Change the input method for listen mode. HOLD (Default): Hold |R1| to listen. Release to stop listening. TOGGLE: Briefly hold |R1 to listen. Briefly hold |R1| again to stop listening. |
Sprinting | Hold or Toggle | Change the input method for sprinting. HOLD (Default): Hold |L1| to sprint. Release to stop sprinting. TOGGLE: Briefly hold |L1| to start sprinting. Briefly hold |L1| again to stop sprinting. |
Crafting | Hold or Toggle | Change the input method for crafting and upgrading. HOLD (Default): Hold |X| to start crafting and release to cancel. TOGGLE: Tap |X| to start crafting and tap to cancel. |
Backpack Weapon Swap | Hold or Toggle | Change the input method for swapping weapons in your holsters. HOLD (Default): Hold |square| to enter backpack weapon swapping and release to exit. TOGGLE: Hold |square| to enter backpack weapon swapping and tap to exit. |
Bow Firing | Hold or Taps | Change the input method for firing the bow. HOLD (Default): Hold |R2| while aiming to draw the arrow back and release to fire. TAPS: Tap |R2| while aiming to automatically draw the arrow back and tap again to fire. |
Assistance | ||
Setting | Options | Description |
Camera Assist | On , Off, Horizontal, Vertical | Automatically reorients the camera in the direction of your movement. Select HORIZONTAL or VERTICAL to limit assistance to that axis. Designed for players who are new to action games or have difficulty using Left Stick and Right Stick simultaneously. |
Lock-On Aim | Off, On, Auto-Target | Automatically lock-on to enemy targets when aiming.Targets the center of the enemy’s body by default. Use |right-stick| to target the head or legs.If set to AUTO-TARGET, you will lock onto the next enemy automatically even if they’re offscreen. |
Lock-On Strength | 1 to 10 Slider | Adjust the pull strength of Lock-On Aim. |
Arc-Throw Lock-on | On or Off | Automatically lock-on to enemy targets when |L2| aiming a throwable.In stealth, bricks and bottles lock-on slightly away from enemies to facilitate distractions. Use |right-stick| to directly target the enemy instead. |
Arc-Throw Lock-on Strength | 1 to 10 Slider | Adjust the pull strength of Arc-Throw Lock-On. |
Auto Weapon Swap | On or Off | Automatically swap to another holstered weapon when you run out of ammo. |
Auto Pick-Up | On or Off | Automatically picks up nearby ammo and ingredients. |
Motion Sensor Function Aiming | On or Off | Enables using the orientation of the controller to adjust your aim direction |
Minigame Time Limit | 1 to 10 Slider, 2X Time, 4X Time, 10X Time | Adjustment to the time limit for minigames in Left Behind |
Minigame Input | 1 to 10 Slider, Fewer Inputs, No Cords, Fewer Inputs and No Chords | Adjustment to required inputs for minigames in Left Behind |