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Why remake The Witcher when we could remake something much worse instead?

The tradition of all dead console generations weighs like a nightmare on the brains of the living. As we speak, a thousand game devs toil away in offices, working on prettier versions of The Witcher (opens in new tab), Resident Evil 4 (opens in new tab), Silent Hill 2 (opens in new tab), and, uh, Riven (opens in new tab)? They’re even remaking remakes (opens in new tab) now: A fit of heedless, fall-of-Rome-style excess that we’ll all surely be judged for some day.

I don’t, truth be told, have much of a problem with this. Oh, sure, you can make all sorts of probably-valid criticisms of the games industry’s relentless drive to resurrect itself—it lacks creativity, it uses resources that could go toward new projects, and so on—but they’ve never really resonated with me. I may be a prisoner of nostalgia, but my eyes light up like Catherine wheels whenever an executive stands on a stage and promises to once again sell me a thing I remember from when I was 12. No, my problem isn’t that we’re remaking games, it’s that we’re remaking good ones. Where’s the sense in that?

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