Nintendo has been steadily releasing information, footage and more for Fire Emblem Engage over the last few weeks, but today they’ve opened the floodgates. We’ve just gotten a ton of footage, along with a massive amount of details on various gameplay mechanics, characters and more. You can see the complete round-up of all that information below.
RINGS
- when a unit equips a Ring, the unit and the Emblem will enter a “synchronized state”
- When in that state, the unit will enjoy various benefits
- benefits include beefed up abilities and access to certain Skills
- the unit wearing a Ring and its associated Emblem can merge
- this game mechanic is called “Engage”
- when “Engage” is active, the unit can use special weapons (Engage Weapons), special skills (Engage Skills), and extremely powerful moves (Engage Techniques)
- Synchro Skills: available simply by equipping the Ring
- Engage Skills: available only when the Engage state is active
- Engage state only last 3 turns
- after those 3 turns, the unit returns to the Synchro state
- every time a unit engages an enemy unit in combat, the counter goes back up
FIGHTING STYLES
- Fighting Style is directly tied to the Unit’s class
- Fighting Styles revealed so far include the following:
Dragon, Cavalier, Magic, Qigong, Cooperation, Heavy Armor, Flier, Stealth
MARTH
- Marth is known as the Emblem of Beginnings
- Alear wore Marth’s Ring the entire time they were asleep
- Marth can defeat enemies with brilliant attacks and swift movements
- Marth is compatible with pretty much any unit
Marth’s Skills are as follows:
- Synchro Skill: Nihil. It prevents enemies from activating their skills in battle, making it harder for them to hit you when you attack them.
- Engage Weapon: Rapier. Deals extra damage to Cavalry and Heavy Armour units.
- Engage Skill: Godspeed. Increase the number of attacks per turn by 1. If your unit can launch a counter-attack, they can hit enemies up to 3 times per turn!
- Engage Technique: Star Rush. Unleashed a flurry of speedy attacks that inflict lots of damage. When used by a Dragon unit, the number of attacks is increased by 2, which is why Marth is a great Emblem for Alear!




