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Exclusive: Metro Exodus Enhanced Edition Analysis – The First Triple-A Game Built Around Ray Tracing



The first triple-A PC game that will *only* run on ray tracing equipped PCs (and next-gen consoles to come), Metro Exodus Enhanced Edition is a phenomenal improvement over the 2019 original release. In this extended video, Alex Battaglia reveals the new RT effects, shows off the benefits for developers, checks out DLSS, VRS and TAA upscaling and analyses performance on both AMD and Nvidia hardware.

00:00:00 Introduction
00:02:13 New Feature Analysis: Global Illumination from All Lights
00:11:02 New Feature Analysis: Ray Traced Emissive Lights
00:16:50 New Feature Analysis: Unlimited Light Bounces
00:20:30 New Feature Analysis: Ray Traced Reflections
00:22:56 Exclusive Behind the Scenes: Developer Tools and Process
00:27:40 Ray Tracing Trade-Offs
00:29:40 PC Performance: New Ray Tracing Options (Ryzen 5 3600/RTX 2060)
00:31:45 PC Performance: Metro Exodus 2019 vs Enhanced Edition 2021 (Ryzen 5 3600/RTX 2060)
00:33:10 New Feature Analysis: Variable Rate Shading, DLSS 2.1, Temporal Upsampling
00:36:25 Alex’s Optimised Settings
00:37:26 AMD Radeon RX 6800 XT vs Nvidia GeForce RTX 3080
00:39:03 Conclusion

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