PC

Controller Tweaks at Fallout New Vegas



About this mod

Making Controller a less frustating Experience.



Requirements
Permissions and credits
Overview
Well, Controller are nowdays a very common device to enjoy Games. I also play with Controller all the time. But something can be very frustating: Mods.
A lot gameplay mods requiere Hotkeys to work. Most of them do not support Controller. They are plenty of other “Pseudo Mod” trying to fix this by utilizing programms like RWASD or XPADDER. They also Controller NVSE by Luthiens. Neither of them suit my taste and often are very complicated to use.

This Mod was born to enhance the experience to remove some of the limitations. The Mod is splitted in 2 Major Function.
The First Major Function is the rework of the Vanilla Hotkey with its 8 Way System which does work just pathetic. I Replaced it with the Fallout 4 version.
Use DPAD to navigate, A to Accept and B to go Back. You may notice already on the Screenshot that the Hotkey has 4 more keys then vanilla. As i do prefer to spend less time in pipboy due its garbage unhandy handling i added 3 extra entries. Aid Menu allow to use item classified as “Chem”. Needs Menu allow to use items classified as “Food”. The Third one is a Real Time Weapon Modding Menu. Its pretty nice to unequip Scopes from weapons if they not needed.

Lets talk about the 4th one. Gadgets. This little Entry allow to register Hotkeys trough a INI. Let say we use B42 Inspector which require 2 Extra keys which the Controller simple dosent has.

Create a INI like this

[Hotkey]
Name=Inspect Condition               ;Name of the Function
Key=22                                             ; The Hotkey you set in its MCM Menu

Place the ini inside “Data\Config\ACT. Now when you select Gadget the Function is listed here. Whenever you select it , it will perform “TapKey” which allow to use it. However this dosent work with any mod. But its mostly a rare case. Just Mod Assorted as example wouldnt work with it.

The second Function of this mod is to implement major gameplay mods without any frustating and in  logical way.
However it was made in mind with a specific layout and may dosent work as intended with a different one.


Attack                 RT
Activate              Y
Block                   LT
Ready/Reload    X
Sneak                  B
Jump                   A
Change View      RB
Pip-Boy               Select
Wait                    LS
Vats                    LB
Grab                   RS

Sprint Key was mean to be use with Just Mod Assorted. While sitting you can press the Key to wait.
Grab Key double map Y. Whenver you Tab Y it will Activate. While holding the key will Grab a Object.
Bash Key was mean to be used with B42 Bash. It will disable the function of RS fully. That why the Grab Key Exist.
Vats Key will Remap the LB Button. Tapping it will activate Vats while holding it will activate Bullet Time. Mean to be used with Just Mod Assorted
Quickthrow Key means to be used with Quickthrow. Disable Function of RB. Set in Quickthrow MCM the hotkey to L.


Known Issues

Seams that SetEquippedWeaponModFlags is broken and dosent work correctly with Weapons mods which alter the Condition. It works fine for everthing else.

Requierments
UX – Toolkit. Optional but recommended if you wish to customize the mod.

As well as the usual script extenders, as I don’t track where the functions I use stem from
AnhNVSE
ShowOff NVSE
JIP LN NVSE
Johnny Guitar NVSE
UIO – User Interface Organizer
xNVSE
SUP NVSE

You may want to check out my other mods
Scavenger
UX Toolkit
M.U.X. Series – Immersiver HUD
Tacticool – Reload UI
M.U.X. Series – Enhanced Vanilla
Item Explorer
Floating Healthbar
Floating Damage

You also could check out my Discord for feedback, suggestion or just hanging around and chatting.



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