The Two Types of Random in Game Design
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From critical hits to random encounters, and from loot boxes to procedural generation, video games are stuffed to bursting with randomness. In this episode, I look at the way randomness is used in games – and why some forms are more contentious than others.
=== Sources and Resources ===
– Sources
Uncapped Look-Ahead and the Information Horizon | Keith Burgun
A Study in Transparency: How Board Games Matter | GDC Vault
GameTek Classic 183 – Input Output Randomness | Ludology
Why revealing all is the secret of Slay The Spire’s success | Rock Paper Shotgun
Crate | Spelunky Wiki
Random Generator | Tetris Wiki
Level Feeling | Spelunky Wiki
Plan Disruption | Etan Hoeppner
Fire Emblem True Hit | Serenes Forest
The Psychology of Game Design (Everything You Know Is Wrong) | GDC Vault
How Designers Engineer Luck Into Video Games | Nautilus
Roll for your life: Making randomness transparent in Tharsis | Gamasutra
12: Into the Breach with Justin Ma | The Spelunky Showlike
– Additional resources
Many faces of Procedural Generation: Determinism | Gamsutra
Why Our Brains Do Not Intuitively Grasp Probabilities | Scientific American
How classic games make smart use of random number generation | Gamasutra
=== Chapters ===
00:00 – Intro
01:28 – Why we use randomness
03:42 – The information horizon
06:06 – The two types of randomness
08:59 – How input randomness can fail
13:32 – The advantages of output randomness
17:50 – Conclusion
=== Games Shown ===
Cuphead (2017)
Enter the Gungeon (2016)
Octopath Traveler (2018)
Mario + Rabbids Kingdom Battle (2017)
Griftlands (In Early Access)
Dicey Dungeons (2019)
Hearthstone (2014)
The Binding of Isaac: Rebirth (2014)
Darkest Dungeon (2016)
Dead Cells (2018)
SteamWorld Quest: Hand of Gilgamech (2019)
Into the Breach (2018)
Spelunky (2012)
Armello (2015)
Minecraft (2011)
Chasm (2018)
Downwell (2015)
Middle-earth: Shadow of Mordor (2014)
No Man’s Sky (2016)
Celeste (2018)
Fortnite (2017)
Mario Kart 8 (2014)
Super Smash Bros. for Wii U (2014)
Tekken 7 (2015)
Super Mario Party (2018)
Bloodstained: Ritual of the Night (2019)
Borderlands 3 (2019)
Call of Duty: WWII (2017)
Valkyria Chronicles 4 (2018)
Civilization V (2010)
Wargroove (2019)
Plants vs. Zombies (2009)
XCOM: Enemy Within (2013)
Chess Ultra (2017)
Mark of the Ninja (2012)
StarCraft II (2010)
Slay the Spire (2019)
Apex Legends (2019)
Civilization IV (2005)
XCOM 2 (2016)
Overwatch (2016)
FTL: Faster Than Light (2012)
Card of Darkness (2019)
Diablo III (2012)
Tetris 99 (2019)
Puyo Puyo Tetris (2017)
Phoenix Point (2019)
Fire Emblem: Three Houses (2019)
Tharsis (2016)
=== Credits ===
Music from Cuphead OST, by Kristofer Maddigan (
Music from Tharsis OST, Half Age EP, by Weval (
RNGesus original artwork by Dinsdale –
Super Mario Party – Luigi wins by doing absolutely nothing | Nintendo Unity
Fire Emblem: Three Houses – New Game Plus Maddening Walkthrough Part 43! | MrSOAP999
Deadpool 2 © 20th Century Fox
Pandemic Card Art © Z-Man Games
=== Subtitles ===
Contribute translated subtitles –
Original Source Link