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Valve’s unusual corporate structure causes its problems, report suggests

It’s well-known that Valve doesn’t work like other game studios. Valve’s flat corporate structure means that, as its own New Employee Handbook (opens in new tab) reads, “we don’t have any management, and nobody ‘reports to’ anybody else. We do have a founder/president, but even he isn’t your manager.” The symbol of this freedom is the office’s wheeled desks, which allow employees to form ad hoc teams by moving together when someone—anyone—proposes a project that interests others, then wheeling away once they decide to move on.

It sounds like a wonderful place to work, free from hierarchy and bureaucracy. However, according to a new video by People Make Games (opens in new tab) (a channel dedicated to investigative game journalism created by Chris Bratt and Anni Sayers), Valve employees, both former and current, say it’s resulted in a workplace two of them compared to The Lord of The Flies.

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