GODZILLA GETS GENETICALLY ENGINEERED FROM THE GROUND UP! – Evolution Simulator Gameplay
GODZILLA GETS GENETICALLY ENGINEERED FROM THE GROUND UP! – Evolution Simulator Gameplay – GrayStillPlays
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Evolution is a pretty neat take on the simulation market, instead of simulating a job, we’re simulating evolution itself. With some fairly simple parts like joints, bones, and muscles, we can build effectively anything…it’s just a matter of how long it takes for the thing we build to be able to do things. I guess you could build a Human, or a Dinosaur…but lets go right in the middle with Godzilla.
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ABOUT: Evolution
Use joints, bones and muscles to build creatures that are only limited by your imagination. Watch how the combination of a neural network and a genetic algorithm can enable your creatures to “learn” and improve at their given tasks all on their own.
The tasks include running, jumping and climbing. Can you build the ultimate creature that is good at all of the tasks?
Created by @keiwando
For an extensive explanation on how everything works click on the “?” button in the creature building scene (I highly recommend everybody to read it).
Note that this is a simulation and not a game. There are no real objectives. Even if a creature of yours reaches 100% fitness, you don’t win anything except for (hopefully) lots of excitement and joy.
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End Card By Exandria:
Hello everybody, I’m Gray! I love doing let’s plays and tutorials of games, such as Happy Room, Conan Exiles, Raft, My Summer Car, Hello Neighbor, Brick Rigs, Totally Accurate Battle Simulator, and BeamNG.Drive. I’ve got at least two new videos coming out every day focusing on gameplay, tutorials, tips and tricks, and bonus videos coming out of the newest Indie games as well. Thanks for checking me out!
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