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The secret to Elden Ring’s open world success is uncopyable

In 2017, I was so hooked on Nintendo’s The Legend of Zelda: Breath of the Wild that I barely touched my gaming PC for a month. I thought I was tired of open world games—and of Zelda—but Breath of the Wild’s freeform approach to exploration made me feel like an honest-to-god adventurer in a videogame for the first time in a decade. It sold 10 million copies in a year. Surely, I thought, Breath of the Wild was going to trigger a seismic shift in open world game design. 

Elden Ring was the payoff to a decade-long underdog story

Then it didn’t.



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