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Fez creator reveals the real reason the sequel was cancelled

“Obviously, I wasn’t feeling it to begin with. It felt like the thing to do, strike while the iron’s hot and make a sequel. That’s what you do in video games, you make a franchise. And the more I started working on that seriously, the less I was feeling it, and the more I was getting […] disillusioned with everything — even in my position of having just had a successful video game, having to follow up on that was a lot of pressure.

Maybe it was a bit of an out. [It] was the last straw, where I was already thinking about doing all those things and there was just this one moment where, you know what, fuck it, I’m not doing that.

We weren’t that advanced, we didn’t have a whole lot to show other than the logo we showed. I certainly had concepts and concept art and things like that, but we didn’t have anything playable. We were in pre-conceptual phase for the game when we announced it. Deciding to walk away was pretty easy, because there was no real investment at that point. It hadn’t really cost us anything in time or money or energy, and there was nothing really to be super attached to.”

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