INDIE GAMES

STRANDED IN THE PACIFIC ISLANDS! COULD YOU SURVIVE? – Escape the Pacific Alpha Gameplay



STRANDED IN THE PACIFIC ISLANDS! COULD YOU SURVIVE? – Escape the Pacific Alpha Gameplay
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Maybe survival games are coming back? We’ve got a new Stranded Deep style of island survival game that tries to pay a lot of attention to wind, weather, moisture, navigation, and…encumbrance. Like, a lot of attention to encumbrance. Oh we can still toss trees, we just can’t carry like 8 of them on us.

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ABOUT: Escape the Pacific

World
Procedural generated map – map generation is driven by a random seed number given by the player
Endless or ~5500 x 5500km (3500 x 3500 miles) map in story mode
Clusters with bigger distances between them – players can spend days on the open ocean traveling between island clusters.
Players must be in possession of:
– enough food and water
– sailing knowledge (based on wind direction)
Navigation and Cartography
Compass – Used for navigating between local islands. For local map making
Triangulation – Used mainly for mapping the islands in the actual cluster
Weather and Seasons
Real Pacific islands weather data is used in our weather engine
27 different modifications for weather engine – players can choose between different weather models:
Normal (default), hot, cold, wet, dry, windy, calm modifiers. Every weather scenario results in a totally different gameplay. Imagine a calm scenario making sailing difficult whereas a scenario with lots of storms and high humidity makes managing fires a real challenge.
Latitude based weather and season – the actual weather is depending not only on the actual day of the year but also from the players actual latitude. Don’t like the winter season in the northern zones? Simply travel to the south for a warm summer breeze.
Complex temperature system (sun, shadow, wind, rain …) – Player can experience the temperature as in real life: Hide from the direct sun among the shades. Know to use the direct sun and the wind to speed up drying when you and clothes got wet. And when it’s cold and windy without protection you’ll feel the breeze of the freeze.
Fire and Rain
Dynamic – the fire engine reacts to the environment and to the used burnable material:
– Wind – Wind ensures a quick burning fire process but can also make igniting a fire place much more difficult. In some cases you need to protect your fire places from the wind.
– Rain – Rain makes the used resources wet and affects stability and intensity of fire places. If fires are not placed under a roof or trees those will go out over time because of the rain.
– Moisture – Reliable fires depend on the ‘wet property’ of added resources. All burnable resources can get wet due to rain events or when those were found in the ocean. Of course, damp resources dry up fast in the sun or in a windy environment.

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End Card By Exandria:

Hello everybody, I’m Gray! I love doing let’s plays and tutorials of games, such as Happy Room, Conan Exiles, Raft, My Summer Car, Hello Neighbor, Brick Rigs, Totally Accurate Battle Simulator, and BeamNG.Drive. I’ve got at least two new videos coming out every day focusing on gameplay, tutorials, tips and tricks, and bonus videos coming out of the newest Indie games as well. Thanks for checking me out!

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