PC

Ghostwire: Tokyo is getting an expanded campaign, a roguelite mode, and a dodge button

I liked Ghostwire: Tokyo, but cripes did it need a dodge button. Combat basically amounted to circle strafing enemies while firing fancy magic at them, and I’m not alone in feeling that its fighting was the worst thing about it. A little fluidity, a little flair, might have helped, and myself and many others (just google it) have sometimes asked: where art thou, dodge button? In a newly announced free update dubbed Spider’s Thread, I’m getting my goddamn dodge, baby.

That’s probably among the more minor promises in the update, which is coming on April 12, and will coincide with its launch of PC Game Pass. It’s an impressively comprehensive update, offering new areas, new skills, new enemies, and even a new roguelite mode which isn’t just permadeath bolted onto the campaign. The new mode offers a stage-based challengeā€”30 stages randomly pulled from a pool of 130ā€”which will put your combat and traversal skills to the test. Dying means a fresh run, but “you’ll have a portion of your upgrades retained,” so it’s not all tears and faceplants.

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