Creating a Zelda style game in Python [with some Dark Souls elements]
A Zelda-style RPG in Python that includes a lot of elements you need for a sophisticated game like graphics and animations, fake depth; upgrade mechanics, a level map and quite a bit more.
Thanks for AI camp for sponsoring this video. You can find the link to their summer camp here:
If you want to support me:
(You also get lots of perks)
Social stuff:
Twitter –
Discord –
Timestamps:
0:00:00 β intro
0:02:30 β Project setup
0:06:52 β Level setup
0:28:38 β Creating the player
0:49:47 β Creating the camera
1:11:30 β Graphics
1:56:00 β Player animations
2:30:26 β Weapons
3:04:20 β UI
3:44:03 β Magic setup
4:00:19 β Enemy creation
4:57:00 β Player-enemy interaction
5:32:50 β Particles
5:56:25 β Spells
6:26:35 β Upgrade system and menu
7:24:26 β final fixes & sound
Related tutorials:
Introduction to pygame –
Using Tiled with pygame –
Debugging in pygame –
Project files:
Pastebin files:
Artwork by Pixel-Boy and AAA