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Magic’s head designer explains why it’s getting its first new card type in years

I didn’t used to pay attention to the story in Magic: The Gathering. I don’t need to know who Sheoldred is to play Sheoldred’s Apocalypse (opens in new tab), and unless I live the dream and get to be on nerd quiz show Um, Actually (opens in new tab) someday, I don’t need even more trivia about imaginary worlds in my head.

That changed last year with The Brothers’ War and a series of short stories by Miguel Lopez about a time-traveling planeswalker named Teferi who went back to a time of trench warfare with giant robots (opens in new tab) to learn about a weapon powerful enough to defeat a threat he knew he’d face in the future. Those war stories full of death and desperation got me interested in Magic’s lore, and the conflict they were foreshadowing. Like Teferi, I worked my way back and forward at the same time, reading about the coming threat: biomechanical horrorshows called Phyrexians whose origins lie in Magic’s early days and whose multiversal invasion is the subject of its next set, March of the Machine.

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