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The Mercenaries mode has been my one big disappointment with the Resident Evil 4 remake

The Resident Evil 4 remake released with one key feature missing, set to be restored two weeks after launch: The Mercenaries (opens in new tab). If you’re unfamiliar, Mercenaries is one of the OGs of shooter horde survival modes, standing tall with the likes of Call of Duty Zombies as the sort of bonus mode you could easily spend as much time in as the full game. My hope was that the extra time Capcom took meant it was cooking up something truly special, but while the fundamentals are absolutely there, RE4’s Mercenaries feels anemic, with a sloppy reward system that cheapened the experience for me.

It feels a bit peevish to complain when Capcom really does remain the king of the videogame value proposition: you’ve got a healthy 12-hour campaign, a bevy of unlockables, ample replay value, and they’re throwing in a sick score attack mode? Nevertheless, I compare REM4KE’s offering to previous Mercenaries modes and it just doesn’t sit right with me.

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