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A Remedy dev modded native HDR into Control, along with a heap of other graphical improvements

Remedy’s SCP-adjacent horror game Control remains one of the best games to show off your fancy new graphics card. It may be almost four years old, but it’s still a solid showcase for ray tracing with its office setting’s shiny floors, destructible furniture, and contrast between dark and light. It does have a few graphical issues, however, like textures loading in late and, if you enable Windows auto HDR, dark grays where there ought to be true blacks and areas where bloom reduces the detail.

As Digital Foundry (opens in new tab) pointed out in a recent video, those problems have been solved thanks to a mod by one of Remedy’s own developers. Filippo Tarpini, a senior Unreal Engine developer, joined Remedy six months after Control launched, but has been tinkering with it on the side—first releasing a resolution and aspect ratio unlocker, and now including that in an HDR ultrawide DLSS RT patch (opens in new tab) that significanly enhances Control’s look.

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