Ultraviolence Audio Overhaul (U12) at Blade & Sorcery Nexus
May 14, 2023
About this mod
1.2 Update — 45 New sounds, including unarmed impacts.
A brutal gore and combat sound overhaul which replaces the vanilla game’s melee-on-flesh sound assets with scratch-made and more viscerally satisfying ones.
Requirements
This mod does not have any known dependencies other than the base game.
Permissions and credits
Credits and distribution permission
Other user’s assets All the assets in this file belong to the author, or are from free-to-use modder’s resources
Upload permission You are not allowed to upload this file to other sites under any circumstances
Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.01
Fixed volume/pitch scaling bug
Bundled optional files into a separate download with simplified installation, added support for BEO2’s “toned down” version, fixed the optional slowmo replacer
Version 1.00
Preamble
Features
– Near-comprehensive re-implementation of the games blade-on-flesh and other gore sounds, with only a few tertiary exceptions which will come in later updates (ideally).
– Greater variety of sound both within and between weapon classes, with minimal sharing between groups when possible.
– All sounds are implemented properly with functioning volume and pitch scaling curves that subtly alters weapon impacts to scale with the intensity of the hit (as in vanilla). Thrusts scale up pitch with intensity (to emulate speed), while strikes pitch down (to emulate power).
– Automatic integration for MMP, LMP, and KMP by Sushin (though these mods aren’t Required); the Katanas, Falchions, and Rapiers from those packs are now properly mapped to the appropriate soundsets and will no longer all just make axe noises when used with UAO.
Compatibility
Note that any other mods which alter the vanilla game Effects (Effect_BladeOnFlesh, Effect_PenetrationFlesh, Effect_BladeStab in particular) may overwrite UAO’s and cause the sounds to no longer play properly. Mods that change the game’s blood particles usually do this.
Manifest
~251 Individual sounds total (about), including;
– (18) Sounds for weapon-on-weapon impacts. Most, but not all, go CLANG. – (10) Sounds for strikes made with wooden objects (such as weapon handles). – (27) Sounds for dismemberment and decapitation – (13) Sounds for maces and axes damaging Plate Armor – (11) Sounds for punches, kicks, etc. – (32) Sounds for blunt impacts such as for maces, mauls, and crossguard strikes (with MMP weapons) – (90) sounds for slashing and chopping with swords and axes and daggers and spears of all shapes and sizes, one and two handed both. All weapon sizes/categories have their own slash, penetration and removal sounds, with minimal overlap except where appropriate. – (32) Sounds for stabbing and impalement, ranging from daggers to greatswords and spikes. – (8) Looped sounds for when a blade is sliding within flesh after penetration. – (10) Sounds for arrow on flesh impacts.
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