NINTENDO

Little Kitty, Big City dev explains the game’s faceless humans

I wasn’t sure how it was going to land with other people, but the idea was that I wanted to show everything from the cat’s point of view. You’ll notice there’s no real words in the world or anything like that. But humans… the cats see us, I think for the most part, as objects, right? I mean, of course our cats see us as people, we’re real people. But when we’re feeding them or when they need something, we’re just things to them a lot of the time. So, I wanted to make the humans not be too recognizable as humans, so that it felt like from the cat’s point of view, you’re just dealing with “the thing” that acts a certain way or does a certain thing. I think also, the more features you put on a human face, the more people will be interested in that human as a character. Because the humans are just objects in the game, we wanted to represent them appropriately.

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