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Creating Immortals of Aveum – Ep. 340


Andrea sat down with members of the team at Ascendant Studios, the folks behind the upcoming first-person magic shooter Immortals of Aveum. She spoke with Julia Lichtblau, Associate Art Director and Alyssa Lutz, Senior Level Designer about their roles at the studio, the challenges of making a new IP, what a “white box” phase of game is, some cool easter eggs, and about the “secret sauce” of balancing level design.

Originally posted by whatsgoodgames.com

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