Alternate difficulty TACTICIAN easy or hard plus QoL features at Baldur’s Gate 3 Nexus
About this mod
Many changes, most optional. The goal of “main” version is that the AI would use all it’s capabilities against player (I mean “brutal” AI setting on Tactician), but at the same time not to turn the game into a “carousel of misses”.
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Permissions and credits
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Donations
Does NOT require any mod manager.
Enjoy!
Recommended great mods:
Less Annoying Magic Effects
Toggle Tooltips and other
INSTALLATION
1. Turn OFF or delete any difficulty changing mods (also Multiclass unlocker, etc), particularly:
Baldurs Gate 3\Public\Shared\Ruleset\RulesetModifiers.lsx
Baldurs Gate 3\Public\Shared\Ruleset\RulesetValues.lsx
2. Load savegame
3. Switch difficulty to NORMAL
4. Make new savegame
5. Install mod (just copy files from “!Main mod” and chosen files to game directory)
6. Load new savegame
7. Switch difficulty to TACTICIAN
MAIN mod
Intended to use on TACTICIAN. The goal is that the AI would use all it’s capabilities against player, but at the same time not to turn the game into a “carousel of misses”.
“Guidance” bonus = 2d4 (for better chances in dialogues etc)
MOST sound looping spell effects and visuals are turned off
Trade prices 1:1 (Char’s CHA bonus should not be negative)
Camp cost = 40
Next applied on TACTICIAN ONLY (I spent hours figuring out what makes difficulty settings working this way and still I dont’t have a clue)
Enemies have:
Increase Max HP = +20% (+30% original TACTICIAN)
Attack Roll = -2
Armour Class = -2
Spell Save DC = -2
Saving Throw Roll = -2
HARD mod
Same as Main, but enemies have:
Increase Max HP = +100%
Attack Roll = -2
Armour Class = +0 (original)
Spell Save DC = -1
Saving Throw Roll = -1
OPTIONS
OPTION “Faster XP”
Faster XP progression to lvl 5:
“Level1″,”300”
“Level2″,”600”
“Level3″,”1200”
“Level4″,”2400”
“Level5″,”3600”
Original:
“Level1″,”300”
“Level2″,”600”
“Level3″,”1800”
“Level4″,”3800”
“Level5″,”6500”
OPTION “Max Inspiration”
Max Inspiration Points = 7
Original: 4
OPTION “Data”
“new”(old)
Throw Distance Max “12” (18) (Weapons are not arrows)
Carry Weight Base “200” (40)
Trader Dropped Items Percentage “80” (51)
Trader Dropped Items Cap “10” (3)
OPTION “Spells 1”
“Detect Thoughts” requires no concentration
“Feather Fall” lasts until long rest
OPTION “Spells 2”
“Guidance” requires no concentration and lasts until long rest
OPTION “Weapon”
Rebalanced bow and crossbow range.
Heavy Crossbow = 22
Ljavascript-event-stripped 24
Shortbow = 16
Hand Crossbow = 16
Light Crossbow = 18 (not changed)
OPTION “No NPC crits”
No NPC crits