Unique Replacers – Big Jim Beans at Fallout 4 Nexus
October 12, 2023
About this mod
Replaces Big Jim with the Mad Can: Fury Beans
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Credits and distribution permission
Other user’s assets This author has not specified whether they have used assets from other authors or not
Upload permission You are not allowed to upload this file to other sites under any circumstances
Modification permission You must get permission from me before you are allowed to modify my files to improve it
Conversion permission You are not allowed to convert this file to work on other games under any circumstances
Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Console modding permission This mod will not be available on Bethesda.net for console users
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This author has not credited anyone else in this file
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Unique Replacers Project Making Unique Weapons a little more interesting…
As featured in Life in the Ruins see the modlist in the Wabbajack Gallery for more information
This is another entry in a series of patches, designed to spice up the unique weapons of the game by replacing them completely with *actual* unique weapons, patched from other mods on the nexus. This time, Big Jim spices up the place, with the Mad Can: Fury Beans.
This patch does the following: Replaces Big Jim with the Mad Can: Fury Beans (requires a new game). Disables the mods injection, now it can only be found as a unique. ESLifies the parent mod with a replacer plugin
This mod relies on Vanilla Uniques Framework to do the replacing. If you already started the game but had that mod in your load order when you did, installing this mod will replace the base item, but not the addons, and you’ll need fix the item at the workbench.
NOTE: If you’re using this alongside the murdering chainsaw unique replacer, you will need to resolve the conflict to the ripper animation formlist. Just open it up in xedit, and drag and drop until it’s green.
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