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The Professionals at Morrowind Nexus



The Professionals

Description:
The Professionals is a small quest mod series that shines a spotlight on professions or likely professions within Elder Scrolls.  These are not grand adventures, these are ordinary requests by ordinary people who want to share their profession with you.  This first installment includes:

The Caravaner: You have used his services dozens of times, but you probably do not even know his name.  It is Selvil Sareloth, the silt strider caravaner of Balmora.  You have spent many hours with him atop his strider, and now he has a solemn favor to ask.

The Savant: Savants are people of wide learning, people who speak with authority on many subjects.  But how does one become recognized as a savant? Savants undergo intense training to become as knowledgeable as they are.  You are too old to become a full savant, but Raviso Andalas in Molag Mar is willing to give you some basic savant training.

The Glassmaker: St. Delyn is the patron saint of potters and glassmakers, but who are these glassmakers?  Bradil Elarven is one.  He needs some help around his workshop as he finishes a custom order for an annoying client.

The Monk: The people whisper that you fulfill a prophecy, the gods demand that you shoulder a great responsibility, but Thelas Vodan has one question: How are you?  Mentally, spiritually.  Allow Thelas to help you with the burdens of your travels by sending you on a journey in search of self discovery. 

Requirements:
Morrowind
Tribunal
Bloodmoon

Features:

  • 4 quests
  • 81 unique pendants, emblem and effect, of the god of your choice.
  • A unique glass weapon
  • Self enlightenment, perhaps

To Start:

  • The Caravaner: Talk to Selvil Sareloth when you have a reputation of 4 or greater.
  • The Savant: Talk to Raviso Andalas in Molar Mar when you have a reputation of 10 or greater.
  • The Glassworker: Talk Bradil Elarven in the St. Delyn Glassworker’s Hall at any time.
  • The Monk: Thelas Vodan is a recluse and lives east of Dagon Fel at the head of the bay going into Sheogorad.  You must be recognized as Hortator (Journal B8_All_Hortator) or have met with Vivec (Journal B8_MeetVivec) if you went the reputation route instead of becoming Hortator.

Compatibility

  • Compatible with BCoM
  • Compatible with Devilish Spines of Madness
  • Compatible with Strider Burial Ground
  • Compatible with Local Lore – Silt Striders and Caravaners

Patches

  • Patch for Local Lore – Silt Striders and Caravaners, for consistency of silt strider naming
  • Patch for R-Zero’s Silt Strider Animation Restored
  • Patch for Local Lore + Silt Strider Animation Restored

Notes:

  • Vvardenfell is very crowded nowadays.  Let me know if you find a conflict between this and another mod.
  • The Monk quest alone allows at most 2 pendants.  There is an optional file that makes all pendants available as rare loot for the collectors out there.  You can thank Lucevar for the idea of making the pendants as loot. Combine with other files in a merged patch.
  • All answers to the Savant’s questions can be found in game by talking to NPCs, reading books, and traveling Vvardenfell.  Take advantage of his offer to research the answers, he is unforgiving with incorrect guesses.

Credits:

  • The Morrowind Modding community for being an inspiration.  You make great work.

Kilcunda, for allowing me to use the name Zirath for Selvil Sareloth’s strider.
The following pendant emblems were derived from images in Elder Scrolls games:


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Azura, Boethiah, Clavicus Vile, Hermaeus Mora, Hircine, Jyggalag, Malacath, Mephala, Meridia, Molag Bal, Mehrunes Dagon, Peryite, Nocturnal, Namira, Sanguine, Sheogorath, Vaermina, Akatosh, Arkay, Dibella, Mara, Julianos, Kynareth, Talos, Stendarr, Zenithar, Azurah, Alkosh, Sheggorath, Baan Dar, Auri-El, Syrabane, Magnus, Phynaster, Trinimac, Ius, All-Maker, Morihaus, Orkey, Reman, Shor, Sithis, Vivec, Almalexia, Sotha Sil, Xarxes, Ysmir

The following pendant emblems are my own design:


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ja-Kha’jay, Jone, Jode, Lorkhaj

The following emblems were derived from images by Midjourney AI prompts:


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Adversary, Alduin, Diagna, Herma-Mora, HoonDing, Jhunal, Khenarthi, Kyne, Leki, Lorkhan, Maloch*, Malooc, Morwha, Onsi, Rajhin, Riddle’Thar, Ruptga, Satakal, Sep, Sheor, Shezarr, S’rendarr, Stuhn, Tava, Tsun, Tu’whacca, Vernaccus, Y’ffre, Zeht, Z’en.
*Mispelled in Varities of Faith, so misspelling is kept.

Morrowind Enhanced Textures for the high resolution extravagant robe base texture, which I modified.



Originally Posted on www.nexusmods.com

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