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Suicide Squad: Kill the Justice League review


The Justice League was long dead when Rocksteady’s quirky looter shooter finally clicked.

I was 20 hours in, having just reached max level as Deadshot, discovering that Sucide Squad: Kill the Justice League’s endgame hunt for Brainiac is no joke—I was literally flying by the seat of my pants, ducking and rolling past walls of lasers, stealing every opportunity to charge my shield off enemies, and getting the most out of a legendary rifle that penetrates pesky armor. It was a blast. I’d mastered Deadshot’s jetpack and felt good about the gear and talents I’d curated, but most importantly, I was finally hitting difficult missions that made those decisions matter.

Originally posted by www.pcgamer.com

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