PC

Microsoft’s new patent promises more efficient ray tracing for the Xbox and that could be a real boon for AMD’s graphics cards too


Microsoft’s research division has been hard at work trying to make ray tracing a more accessible feature for games of the future. A new patent from one of the team’s senior architects describes how the memory and cache load for bounding volume hierarchies (BVH)— structures used to speed up ray tracing—can be reduced by using a similar approach to texture Level of Detail (LOD) application. 

While Microsoft’s Xbox consoles would be the main beneficiary of this technique, AMD’s traditionally ray tracing weak GPUs, and graphics cards that aren’t blessed with a ton of VRAM are also a potential winners.

Originally posted by www.pcgamer.com

Related Articles

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button

Adblock Detected

We only use unintrusive ads on our website from well known brands. Please support our website by enabling ads. Thank you.