Injustice 2 – Batman at Batman: Arkham Knight Nexus
Well the 2 time-delayed port is here finally and no, its not an april fools joke! This one was quite fun to work on so I have a lot to cover, so without further ado, let’s get into it!
FEATURES
SHADERSAs Injustice 2 was known for it’s customizable gear and shaders for this 1 I had to include a few iconic shaders, those being Starter, Beyond, Noir, Tournament and God! Not much to get into, besides the fact that I’ve reverse engineered their shader and coloring system, so here’s just a look at multiple shaders and the material system I’ve made for them to get 1:1 accuracy.
ARMOR PHYSICS
Now something that I’ve absolutely hated about the armor in injustice 2 was how it was always constantly bending and just looking unnatural… making the armor look more like plastic than what the actual materials were aiming for, the actual materials of the suit’s were great but the rigging was ruining it. So I’ve decided to create my own armor physics for the pieces that suffered from that most, so here’s a quick look of what the custom controllers that I’ve made for the armor behave:
SHADING
This one doesn’t have a lot of neat interesting shading like my previous mods, as it’s kind of just pure PBR with some subtle aniso and fresnel added, however, what it has is a super interesting approach I’ve just discovered for approaching metallic surfaces! Long story short, I actually calculate the metallic surfaces’ metalicity and reflectivity values on a range of 1-2 in order to really get those accurate metals and get around how weird AK’s metalicity works, here you can see it in-practice best on the legendary suit and the metallic bits on beyond!
Thanks for reading!
And lastly, join RRe’s arkham modding discord if you are interested in my stuff!