The Colt Monitor 3rd Person Animation Addon with Tactical Reload Support at Fallout 4 Nexus
I’ve added a 3rd person animations, from Wardaddy’s Chinese Assault Rifle Animations to the Colt Monitor (also known as the Automatic Rifle) made by DegenerateDak and CSEP (also known as Phineas Kube (Pigness)). The reason is that it’s using the vanilla 3rd person animation, which I believe that is the combat rifle’s 3rd person animations (again I could be wrong there). It did took little bit longer to finish than I thought because I had some other stuff going in my real life, plus I ran into issues of getting 3rd person anims with TR anims to work, while testing it out in gameplay. But, I did manage to get it working and that it’s good to go. With that said, it does have Tactical Reload support for both 1st and 3rd person, too!
Installation
This is a simple install by downloading this patch to your mod manager (either mod organizer 2, etc..) and then installing it.
With that, you should be ready to go.
Note:
In your load order, you would want to place this 3rd person animation addon after The Automatic Rifle (also known as Colt Monitor) that would overwrite it. If you wanted to use the Tactical Reload patches, place it after the my 3rd person animation addon of The Automatic Rifle (also known as Colt Monitor) in your load order of your mod manager.
Also, you will notice few clippings in 3rd person, for example the right hand that is holding weapon handle, will have some figures clipping through meshes.
If you need some help with the load order, here’s the link to my first sound patch that does have the
details of how to sort it out in your load order:
Links: https://www.nexusmods.com/fallout4/mods/70936
Mod Credits:
Here’s the mod credits that I’ve use it for my 3rd person animation addon and tactical reload patches:
The Automatic Rifle (Colt Monitor BAR) – Commonwealth Weaponry Expansion
by DegenerateDak and CSEP
Links: https://www.nexusmods.com/fallout4/mods/79893?tab=description
Reload Animation for the Chinese Assault Rifle
by hitman47101
Links: http://www.youtube.com/@Hitman47101
Links for reference of Wardaddy’s Chinese Assault Rifle Animations:
https://www.nexusmods.com/fallout4/mods/27430
(Original reload animation for for the Chinese Assault Rifle by Hitman47101, changed/tweaks by me)
Chinese Assault Rifle Animations
by WarDaddy (also known as wardaddy755)
Links: https://www.nexusmods.com/fallout4/mods/27430
(Original Files by WarDaddy, changed/adjustment/3rd Anims Addon by me)
Sound used for Chinese Assault Rifle Animations
by Navaro
Links: https://www.youtube.com/@NavaroSFX
Links for reference of Wardaddy’s Chinese Assault Rifle Animations:
https://www.nexusmods.com/fallout4/mods/27430
Firing sounds used for Chinese Assault Rifle Animations
by DrLazlo
Links: https://www.nexusmods.com/fallout4/users/14198054
Links: http://www.youtube.com/@LN_1995
Links for reference of Wardaddy’s Chinese Assault Rifle Animations:
https://www.nexusmods.com/fallout4/mods/27430
Munitions – Ammo Expansion Project
by Crash (also known as codeblackcrash), and many others
(Original Files by Crash, changed/adjustment by me)
Links: https://www.nexusmods.com/fallout4/mods/66051
Tactical Reload – by Bwones
Links: https://www.nexusmods.com/fallout4/mods/49444
References:
Wasteland Melody’s Chinese Assault Rifle
by Wasteland Melody
(Original Files by Wasteland Melody, Anims Overhaul by WarDaddy (also known as wardaddy755)
Links: https://www.nexusmods.com/fallout4/mods/13283/?
I like to thank FX0x01 for showing me how to export animations for a higher framerate and going into a settings in 3D Max to use a lower compression ratio that will help to reduce jitteriness for better and improve animations when exporting as hkx file from 3D Max Software. I even wanted to thank EggrollPlatter for providing two edited version of F4 CAT import and CAT files that is in same hierarchy tree. But because of that, I had to setup animations the similar way based on the tutorial made by TheShinyHaxorus, which I’ll include a tutorial video link on this page if anyone wanted to learn more about this tutorial video. Finally, I like to thanks others, which is Diakyuto (also known as Diacute), BH (also known as Broodahood), GRY, Bingle (also known as jarari), and other mod authors that help me with my issues while working on adding a 3rd person animations and Tactical Reload to the Colt Monitor (also known as The Automatic Rifle).
The software and tools that I’ve use to create, adjust, or adding the 3rd person animations and even creating/tweaking the partial reload animations is using 3DMax 2015 version, hkx pose, FO4edit, HKX pack UI, and others, too.