PC

Blizzard backs down on unpopular Hearthstone change, so now weekly quests will ‘only’ waste twice as much of your time, rather than triple



As our Tim Clark wrote when he complained about live service games wasting players’ time just to boost phoney player engagement numbers, “almost everyone reading this will be familiar with games that use predatory design in order to keep players logged in, whether that be to juice those all-important Daily Average User numbers so beloved of shareholders, or just in the hope that you might crack and drop some dollars in the MTX store.” 

The main example he gave was of Hearthstone’s revised weekly quest system, which tripled the targets players would have to reach to clear those quests while only offering an additional 20% boost in experience points. It was not a popular change, to say the least.

Originally posted by www.pcgamer.com

Related Articles

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button

Adblock Detected

We only use unintrusive ads on our website from well known brands. Please support our website by enabling ads. Thank you.