XBOX

How Still Wakes the Deep Makes You Care for a Doomed Crew

As shown in the gameplay footage from last year, we’re asked to navigate through bulkheads, flooded passageways, and very dark corridors with nothing but a screwdriver and a headlamp. The design of the interior of the Beria D is very impressively modeled – you can practically feel how cold it is to walk through the station, or when placing your hands on the wheel of an airlock, as the sound of the wind rushes through you once you step outside. It’s a great contrast to the silence that comes when all the hatches are locked down tight, letting any little sound reverberate through the station.

The… let’s call it the terror here as we’ve been asked to avoid spoilers, is… well… terrifying. I’ll leave it at that. If that’s not enough, Caz finds himself at times falling into a bizarre hallucinatory state that seems connected to the events around him, which is another mystery I’m eager to explore further, and see how the story brings all these events together.

Originally posted by news.xbox.com

Microsoft UK IE

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