PC

After an uneven first episode, battlemage boomer shooter Wizordum sticks the landing in its second wave of levels


In its current early access state, Wizordum’s two episodes have a bit of a Goofus and Gallant thing going: I was really flagging by the end of episode one, a fun goblin warlord boss fight doing little to make up for the hour-long death march of its last full level. But then its second act, released in June, won me back around to the medieval fantasy boomer shooter. It’s definitely the trajectory you want to see with a third of the game to go, but some of those first levels get in the way of the fun.

Wizordum’s art and music are definite winners: the vibe is of an old first-person fantasy RPG like Daggerfall or Ultima Underworld, or maybe a brighter, more cheerful take on Hexen and Heretic. It’s a nourishing sort of ’90s fantasy nostalgia to me, distinct from the other forms of ’90s nostalgia that define the subgenre, and the good feelings definitely helped carry me through some of Wizordum’s more frustrating bits.

Originally posted by www.pcgamer.com

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