Nightdive Studios podcast chats with an original dev on The Thing
The official Nightdive Studios Podcast is back with another deep dive into their recent remake, The Thing: Remastered. Joining in on the discussion is none other than Ron Ashtiani, Senior Artist on the original release of The Thing. If you want insight into how the original game came to be and the work that went into the remaster, this is the episode to tune into!
The Thing: Remastered is a faithful restoration of the cult-classic 2002 third-person survival horror shooter game inspired by Universal Pictures and filmmaker John Carpenter’s genre-defining 1982 film, The Thing. Nightdive Studios has upgraded this horrifying classic for the modern era through its proprietary KEX Engine for play on current-generation gaming devices. Improvements to character models, textures, and animations have been hand-crafted by Nightdive Studios, with the implementation of advanced 3D rendering for updated lighting and atmospheric effects—for a suspenseful and disgustingly detailed remaster that reanimates the thrilling game for modern audiences.
In the frozen arctic tundra, a mysterious shape-shifting alien has wiped out the crew of the U.S. Outpost #31 research facility. In The Thing: Remastered, players step into the boots of Captain J.F. Blake, the leader of a United States Army Special Forces rescue team sent to investigate the blood-curdling events that transpired in the original The Thing film. Trapped by the elements and at risk of infection by a horrific entity, Blake must keep his squad together to survive by gaining their trust and ensuring that their fear and paranoia don’t get the best of them… or himself.