NINTENDO

Neva dev thinks “most people didn’t quite get the ending”

Nomada Studio released adventure platformer Neva on Switch last year. Since then it’s been received very well, having won the Games for Impact Award at The Game Awards, as well as the 2024 Tribeca Games Award. Still, developer Roger Mendoza feels that some people didn’t fully understand what the game was going for, as he’s revealed in a new interview with Game Reactor.

According to Mendoza, he doesn’t feel that most people quite got what the team was trying to say with Neva’s ending. However, he thinks that the impression some players came away with also works within the themes of the game, so the team wasn’t too surprised by the reaction.

Mendoza’s full statement on the ending is fairly vague, but might contain spoilers if you haven’t finished the game yet, so you can click after the jump to read it for yourself:

“Most people didn’t quite get the ending, at least not the one we wanted to give. A lot of people think of loops, life cycles, and things like that. That’s okay, if that’s the idea people get. It’s not what we had in mind from the beginning. But I think the whole life cycle also works well and works well in the theme of parenthood, new life. That’s why we were aware that a lot of people maybe wouldn’t understand the proper ending.”

[Roger Mendoza, Game Reactor]

Originally posted by gonintendo.com

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