The regions of Atelier Yumia (and the monsters that haunt them)
Your Aladiss travel brochure
We’re exactly a month from the March 21st release of Atelier Yumia: The Alchemist of Memories & the Envisioned Land, and what better way to build hype than with a closer look at the continent of Aladiss?
KOEI TECMO America and developer Gust have released the first details on the explorable regions of the game. Before we get to that, though, let’s enjoy the game’s opening movie. Watch it for the numerous pans up to sunny skies, and stick it with it for plenty of bonus and DLC reveals.
Now, back to the matters at hand.
In this latest entry in the long-running Atelier series, players follow alchemist Yumia Liessfeldt as she joins the Aladiss Research team in hope to unravel the mysteries behind a cataclysm that destroyed the once great continent of Aladiss. Yumia will make and join new friends as they travel across the three regions of the continent, uncovering the mysteries that lie hidden in its ruins.
Yumia’s journey will begin in the Ligneus region, where the Research team established its first base, far from the Aladissian capital. Yumia will travel through the plains and forest that make up the landscape, and discover research facilities abandoned by the alchemists of the time. Among the points of interest in the region, players will visit the Arbor Botanical Garden and the 8th Laboratory, before continuing their journey.
Players with a passion for fungi of all kinds will be delighted to explore the Sivash region, renowned for its mushroom-like flora, where Yumia will encounter the demihuman Welleks people. While exploring the region, the team will meet the Neru people, a tribe of monsters capable of human speech and easily recognisable by their slender silhouette and mushroom-like umbrellas. Before heading to the next region, players can pause to contemplate the Preces Cathedral, a place of worship at the centre of the Welleks settlement, or explore the impressive ruins of a school, known as Hermea Academy.
The third region is the industrial Auruma region, filled with the ruins of a once thriving city. Among the ruins still standing, players will discover a tree-like metal structure, as well as its commercial district, featuring a station. Yumia will also visit the Mana Transposing Furnace, which was once the nerve centre for the study of mana for the whole of Aladiss. During their stay in the region, the team will encounter the Geni tribe, unique for possessing feathers and beaks like birds.
A lot to see, a lot to do. And if you buy the game early enough, you’ll get a lot to download. Physical and digital editions purchased up to two weeks after release will receive the “Athlete of Memories” early purchase costume for Yumia, the “Floating Object of Memories” costume for Flammi, and the unique “Training Wrist Weight” equipment.
Of course, an Atelier game wouldn’t be complete with a premium edition. Order that through the NIS America store and you’ll get the base game, Yumia’s precious stuffed animal, an artbook, a set of 6 decorative keychains, a CD with extra tracks, and an official short story and accompanying translation booklet.
For more information on Atelier Yumia: The Alchemist of Memories & the Envisioned Land, visit atelier.games/yumia/us/.