RETRO

Retro Re-release Roundup, week of March 27. 2025


Square’s PlayStation 2D showpiece, now in HD.

One more SaGa remaster, and just one more to go: c’mon, Unlimited Saga Respun. The world is as ready as it’ll ever be.

ARCADE ARCHIVES

Land Sea Air Squad (Storming Party / Rikukaikuu Saizensen)

  • Platform: Nintendo Switch, PlayStation 4 (worldwide)
  • Price: $7.99 / €6.99 / £6.29
  • Publisher: Hamster / Taito


What’s this? A vertically-oriented overhead run-and-gun action game, originally developed and distributed in arcades by Taito in 1986, with a single reissue via the Japan-only Taito Memories II Gekan compilation for PlayStation 2; players control good ol’ sergeant Sarge on an assault againt the opposing military force, both on foot but also via a variety of vehicles including an attack chopper, a speedboat and a tank.

Why should I care? You weren’t aware that Taito produced a sequel of sorts to their early hit Front Line, or you’re a connoisseur of this particular subgenre and want to see how a scoring system can dramatically alter how one approaches the game — and to be specific, how being incentivized to not spray and pray and to maintain a high hit rate can turn what might otherwise be a mindless game into something extremely intense.

Useless fact: The secret angel character that appears as part of a scoring bonus has received some edits for this reissue; just looking at the sprite in the manual, my presumption is that they’ve smoothed over their body to remove any nudity, but I’ve never actually seen this character before now so I couldn’t tell ya for certain.

NINTENDO SWITCH ONLINE

March ’25 update: Nobunaga’s Ambition, Nobunaga’s Ambition: Lord of Darkness, Romance of the Three Kingdoms IV and Uncharted Waters: New Horizons (SNES)

What’re these? Four of Koei’s more popular historical strategy sims from the SNES era, which span Sengoku-era Japan (Nobunaga’s Ambition), the Age of DIscovery (Uncharted Waters: New Horizons) and Chinese military ur-drama (RoTK IV); most of these games skipped PAL territories both at the time of their release and on Wii Virtual Console but were made available in PAL territories on Wii U, and Lord of Darkness is being reissued for the first time in either PAL or NA territories.

Why should I care? Uncharted Waters: New Horizons seems to be the one Koei strategy game that has retained any sort of cache with less hardcore audiences, and I would hope that the modern uptick in international Nobunaga and/or RoTK-related media has plugged enough gaps in the public conscious to help bridge whatever chasms might have kept people from connecting these historical and/or fictional characters with the implicit strategic demands of their games.

Helpful tip: Nobunaga’s Ambition (no subtitle) is a later remake of an earlier game and is seen as the setter of a new standard for the series on consoles, so that’s probably the game to start with.

OTHER

Bubble Ghost Remake

  • Platform: PlayStation 5, Nintendo Switch, PC via Steam/Epic Store (worldwide)
  • Price: $19.99 or equivalent 
  • Publisher: Nakama Game Studio / Selecta Play


What’s this? A ground-up remake of the 1987 bubble-blowing action game game Bubble Ghost, originally developed by French dev Christophe Andréani for the Atari ST and further converted/published for various microcomputers by Infogrames, and later adapted for the Game Boy by Japanese studio Opera House; whereas the original game was a simple multi-screen obstacle course, Spanish indie team Nakama Game Studio has maintained the simple curling-esque system for blowing and pushing the bubble but otherwise reimagined the game with modern 2D visuals, an optional assist mode,a story with cutscenes and dramatically larger and more puzzle-filled stages, complete with collectibles, hidden and optional side-areas and boss fights.

Why should I care? The original game offer a very pure curling-meets-irritating-stick experience that wasn’t necessarily begging for the action-adventure treatment but, given that this new version offers alternate modes that attempt to replicate or accommodate the original no-fuss approach of the original game, one might want to take it on faith that the developers of this remake have managed to thread the needle and make something that both returning course-runners and more leisurely, methodical players can enjoy to the fullest. (There is a free demo, by the by.)

Useless fact: If even this version of Bubble Ghost strikes you as too arcade-y, you might want to try the Eidos-published DS game Soul Bubbles, which adapts the basic game system into more casual stylus-driven action adventure format, and whose programming and art leads would later go on to form Lizardcube, makers of the Wonder Boy: The Dragon’s Trap remake and Streets of Rage 4.

I Have No Mouth, and I Must Scream

  • Platform: PlayStation 4/5, Xbox, Nintendo Switch (worldwide)
  • Price: $9.99 or equivalent 
  • Publisher: Night Dive Studios

What’s this? The first-ever console port of Cyberdreams and The Dreamers Guild’s 1995 point-and-click adaptation of Harlan Ellison’s famous dystopian sci-fi short story I Have No Mouth, and I Must Scream, originally published to great acclaim in 1967; the game adaptation was originally published for MS-DOS and Mac, with a PlayStation port considered but ultimately not produced, and later reissued by Night Dive Studio for PC and Mac in 2013 and for smartphones in 2016. To my knowledge, this version’s essentially identical to the existing Night Dive versions, save for necessary additions like controller support and achievements.

Why should I care? Harlan Ellison was heavily involved in the writing and design process of this adaptation, both in terms of fleshing out the supplemental details and backstories of the five protagonists but also in crafting the game’s puzzles and outcomes to match the same bleak thematic denouements of the story; in practice, you’re looking at a game that’s nigh-unbeatable in the conventional sense — and a reissue that makes virtually no effort to accomodate those going in blind who might want to achieve something resembling a “good” ending — but if any game’s going to permanently reframe your thinking on “quality of life”, it’s this one.

Useless fact: Ellison even voiced one of the central characters, and I don’t think you’ll have any trouble figuring out which one.

SaGa Frontier 2: Remastered

  • Platform: PlayStation 4/5, Nintendo Switch, iOS, Android, PC via Steam (worldwide)
  • Price: $29.99 or equivalent 
  • Publisher: Square-Enix / Bullets

What’s this? A remaster of the 1999/2000 PlayStation entry in Square’s long-running open-ended RPG series, SaGa, that was just surprised-dropped across multiple platforms (sorry Xbox). Produced by Bullets, the studio behind the recent Romancing SaGa: Minstrel Song remaster, this new version boasts restored and/or upscaled high-definition visuals (including newly-drawn sprites where necessary), additional story events and narrative by supplementary author Benny Matsuyama, new systems for transferring player skills from character to character, optional powerful post-game bosses, a more granular new game+ mode, various quality-of-life enhancements including a revised UI and battle speed options and the in-game implementation of the PocketStation mining minigame that was originally unavailable to non-Japanese players, among other unspecified changes.

Why should I care? SaGa Frontier 2 was an absolute pinnacle of 2D artistry on PlayStation, and part of the reason the team had skipped over remastering this particular entry until now was due to their desire to do proper justice to the illustrative environments of the original — and, considering some of the absolutely foul “HD” offerings proffered by Square and others in recent years, I’d say they did okay. On a structural level, the unique “History Choice” system, which sees players essentially selecting fragmented events that cumulatively form an interconnected, era-spanning narrative, might offer just enough structure for those who felt previous games were a little too directionless, and I imagine the new supplementary scenario go a ways towards plugging all the gaps presented by the original story, either due to the fragmented nature of the timeline or due to them simply not including a lot of crucial details and plot points within the game itself. 

Useless fact: I can only presume that the many undocumented system changes include a fix to allow the character roles to, like, function: after the release of the original game, the developers openly admitted that majority of roles were bugged to be non-functional and they couldn’t figure out how to repair them, and that they figured that releasing the game as-is, with a few roles that did work, was ultimately still preferable to just stripping ’em all out for the sake of parity.

LIMITED-EDITION PHYSICAL PRINT RUNS

Gradius Origins (PlayStation 5, Xbox Series S/X, Nintendo Switch) physical versions from Limited Run Games

  • Price: $39.99 (standard) / $69.99 (classic) / $179.99 (collectors box)
  • Availability: from 10:00, March 28 to 23:59, May 11 Eastern; ETA late September (standard)

Another fresh announcement via Nintendo DIrect: Gradius Origins, a M2-produced collection focused on the early arcade entries in Konami’s venerated shooting game series Gradius — specifically, Gradius, Gradius II, Gradius III, sister title Salamander and both versions of the revision, Life Force —  plus the brand-new, out-of-nowhere Salamander III. This collection will be out digitally in August (including on PC), but LRG’s got the plug on the internationa physical versions, with a few different variants that include alternate cover jackets (including one for Salamander III), a “classic” version in the Konami NES silver box tradition and a deluxe collectors box with an interview/materials book, 4-disc soundtrack, light-up desk marquee and much more.

Originally posted by retronauts.com

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