Kit: “Just give people all the information on all of these topics, as many topics as you can think of, [and] let people read to their hearts’ content.”
Yang: “Just put the onus on the customer; they’ll decide when to stop reading, they will decide what is interesting for them to learn about and what isn’t.
You have to be, as the creators of the thing, you’re responsible for giving them [fans] all the information for them to parse through.”
Kit: “I remember asking (Nintendo) Japan, ‘So what guidelines should we put around any of the system (Wii U) features, any of the UI, any of the stuff that’s baked into the front end?’ They were like, ‘Who cares about that? Why would anybody care about that?’ It’s a big part of a new console experience, and honestly, that was something that was kind of an issue with the Wii U, so maybe they should have paid a little bit more attention to that. So maybe it’s just a matter of them not grasping the great interest around all of these things.”




