PC

Labyrinth of the Demon King review


Need to know

What is it? A grim first-person dungeon crawler heavily inspired by King’s Field and early survival horror
Release date May 13, 2025
Expect to pay $20/£16.75
Developer J. R. Hudepohl
Publisher Top Hat Studios
Reviewed on RTX 3060 (laptop), Ryzen 5 5600H, 16GB RAM
Steam Deck Official status is “unknown”, but it works brilliantly out of the box
Link Steam

Labyrinth of the Demon King is a cruel, miserable dungeon crawler set in a collapsing feudal Japan. I’m a lowly foot soldier, or ashigaru, seeking to avenge the murder of my lord and his army at the hands of the demon king. As you can imagine, the odds are hopelessly stacked against me. My katana is broken, I tire easily, and the labyrinth I’m forced to navigate is the most depressing and confusing entanglement of narrow halls and non-descript rooms I’ve visited since the PS1 era. Not to mention that the demon king is openly mocking me with his arcane puzzles and repulsive yokai.

This nasty 15-hour adventure belongs to a new generation of dungeon crawlers heavily indebted to King’s Field, a dark fantasy FromSoftware series that prefigured the Dark Souls games. Labyrinth of the Demon King follows in the footsteps of Lunacid, which popularised the revival, and there are tonnes of similar forthcoming games on my Steam wishlist at the moment including Hark the Ghoul and Monomyth. Labyrinth trades Lunacid’s oft-lurid VHS fantasy for an oppressive commingling of Buddhist folklore and survival horror grime, while also advancing—albeit incrementally—the complexity of the combat you can usually expect in games of this ilk.

Originally posted by www.pcgamer.com

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