- Chapter 1: A Blessing Within a Curse
- Chapter 2: The Weight of an Action
- Chapter 3: A Silent Response (In progress)
- Chapter 4 (In progress)
- Chapter 5 (In progress)
Welcome to the Into Indie Games walkthrough for Kulebra and the Souls of Limbo.
For more information on Kulebra and the Souls of Limbo beyond this walkthrough, check out the developer’s official website here.
Chapter 2: The Weight of an Action
Sunset Saw
Proceed along the path until you hear a familiar crowing. After the conversation, continue on to Sunset Saw.
There are three points of interest in the main town area: Moon’s Motel to the west, Hot Saws saloon to the northwest, and Coal’s Workshop to the south-east.
Go to all three of these places and talk to the people inside to familiarize yourself with the situation of the town.
However, be careful not to let the time slip to night – that will trigger the sheriff’s dogs to patrol the town. If this happens and you don’t have a reservation at the motel, go west through the path between Moon’s Motel and the Hot Saws saloon.

Here, you’ll find the Train Station, where you can rest on the bench until the next day.
Therefore, your first order of business is to purchase a room at Moon’s Motel. Go there and talk to Mauve, the person behind the counter. The key costs 6 pearls, so you might need to scrounge around for them.

With the room key, you can go upstairs and use your key on Room 1. Do so now and you’ll trigger a conversation.
While here in the room, open the box on the table to acquire a Hairpin. You also have access to a comfy bed now, if you wish to pass the time while in town.

Ceniza’s Hot Sauce and the Train
Once you’ve secured a room key, head to Hot Saws and talk to Ceniza behind the counter. Ask her what’s on the menu.
Now return to your room in Moon’s Motel and go to just south of the wardrobe. Push the wardrobe north and pass through the hole that is revealed.


Grab the train ticket on the table here. Go back to your room through the hole and head out to the train station.
Talk to the Ticket Collector machine at the train station and say ‘One’, then ‘Yes’, and then hand over your train ticket. Once the way is clear, head on over into the train.

Go west to the storage carriage and push the wooden crate to the left of the purple storage container. Once it’s fully aligned with the wall, go east to the passenger carriages.
Go through the luggage to collect pearls and continue east. In the second passenger carriage, you’ll spot a blue luggage with a simple lock. Use your hairpin on it to find a bottled message.


Continue east to find that the engine room is locked. Instead of going there, ram into the sign just below the ladder. This will bring the ladder down, so go up the ladder.
Once on top of the train, go the far west and drop down the hatch. Collect the hot sauce pack once inside, and provided you moved the crate as instructed before, open the red box to find a stamp.


This concludes our exploration of the train, so head back to the train station the way you came.
If it is night or close to night, rest on the bench until tomorrow. Otherwise, you can risk sneaking past the sheriff’s hounds and get to the motel’s back door.
Once it’s daytime or evening, go to Hot Saws and give Ceniza the pack of sauces. After this, drink the hot sauce as instructed to get a speed boost for the rest of the day. This is very handy by night if you need to sneak past the dogs.

The Object in the Well
Now rest until the evening, either at your bed or at the train station bench (or even the couch in Moon’s Motel lobby). Then, head over to Hot Saws again.
Try to interact with Ceniza and Mauve, only to be told off.
Then, head back to Moon’s Motel and go to the upper floor. Go past both Room 1 and Room 2, onto the skybridge.

Head over to the other side to find yourself above Hot Saws. You can now listen in on the conversation between Ceniza and Mauve.
We now need to find out what Puchaka threw down the well. If you have time before nightfall, head over to Coal’s Workshop to the southeast of town.

Talk to Coal and mention that there’s something about Puchaka. Coal will ask you meet him at night, unlock the back door, and even give you a never-ending matchbox.
Return to Moon’s Motel now and talk to Mauve about needing something with a long reach. Then, go through the door to the right of the counter to get to the basement.

Here, light your match and interact with the green box near the shelves to find another hairpin. You might also notice the tied-up rope on top of the shelves. Ram into the shelves to acquire the rope.
Now return to the motel lobby and pass time until nightfall on the couch. Return to the basement and go far west to unlock the door and head out into town.


Here, be careful not to step into the dogs’ cone of vision. If they spot you, they will chase you. If this happens, break line of sight by hiding behind cover. If the Darkness meter reaches 100%, it’ll be game over for you.
Head to the area behind Coal’s Workshop and enter through the back door.

Here you’ll find yet another spot to rest if needed. Go south to find a blue box. Interact with it to find another hairpin.
Continue through the door to the east and talk to Coal. After talking to him, open your inventory and combine the Magneto-Bucket™ with the Rope.
Return to Coal and use the Perfect Magneto-Bucket™ from your inventory while standing next to him.

Now head back out to town through the back door.
As Ceniza mentioned, you can distract the dogs by ringing the bell. Sneak your way to the west side of town to find a bell not far from Moon’s Motel.
Ring the bell by ramming into it and quickly take cover. Once the dog guarding the well is gone, head to the gate and unlock it using a hairpin.


Interact with the well and use your Perfect Magneto-Bucket™ on it.
After acquiring what’s down there, return to Coal’s Workshop through the back door. Talk to Coal and mention you found the thing. Give him the dirty metal scrap from your inventory.

After the cutscene, head south through the door to the east. Go down the stairs and after talking to Coal, head out through the back door.
Two of the dogs have been assigned to guard Hot Saws, so you’ll have less trouble in town, but you also won’t have access to Hot Saws through the front door.
Head to Moon’s Motel and enter through the basement door. As before, head up to the lobby, then up the stairs and east past the skybridge, into Hot Saws.


Now you’ll be able to eavesdrop on the conversation between Ceniza and Puchaka. After the conversation, rest at a spot of your choice until the next day.
The Emergency Meeting
Head to Hot Saws and tell her you’ve got something to show her. Ceniza will call for an emergency meeting, so you’ll have to get Coal and Mauve to agree to it.
Head over to Coal’s place and he’ll invite you to some testing. Follow Coal’s instructions and ram into the button he asks – so first, the button with three points, then one point, then two points.

After the testing is complete, talk to Coal and ask him about the Gun Incident to learn more about it. Then, tell him about Ceniza calling a meeting.
Now head on out towards Moon’s Motel. If you go in, you’ll find that Mauve’s out by the back, so head out and towards the back door area.

Talk to Mauve and tell her Ceniza is calling a meeting. Tell her you can help her and head into the basement.
As instructed, do not light your match under any circumstances. From where you enter the basement, go a bit north to find the gas leak.
Interact with the gas leak (you don’t have any relevant inventory items for now), and head out of the basement.

Go back to Coal’s and mention you’re fixing a gas leak. He won’t be much help, so head out to town again and then go behind the workshop to find a familiar face.
Purchase the repair kit from Pica and go back down to the basement of Moon’s Motel.

Go east past all the obstacles to find a crate blocking a door. Push the crate to the left to unblock the door and enter.
Close the valve to clear the gas and then return to the main area of the basement. You can safely light your match now, so do that and head to where the gas leak was. Use the repair kit on the leak to cover it.


After this is done, talk to Mauve about the Gun Incident to learn more about it.
Rest until the evening and make your way to Hot Saws. Talk to Ceniza and when you’re ready, begin the meeting.
After the meeting, at the Hill’s Gate, read the engraving to learn how three animals fought each other. You need to enter the key of the vanquishing animal for each of the locks.
Therefore, the goat key unlocks the snake lock, the snake key unlocks the lion lock, and the lion key unlocks the goat lock.

After opening all three locks, open your inventory and combine the three broken keys. Use the new chimera key on the new lock to open it.
The Hill
At the hill, you’ll find another sneaking mission. Avoid the dogs at all costs and move east, following the patrolling dog. Be careful not to trip the tripwires.

Use cover to avoid the dog and head west. Once the dog goes back to the entrance of the hill area, head north and then west.
Take cover near here. Wait until the patrolling dog is out of sight, and then ram into the bell to ring it. Hide behind the cover north of the bell.
Once the dogs approach the bell, quickly slide east and head to the front door of the sheriff’s office.

After the sequence that follows, head back to Sunset Saw and then north to the hill.
In this Target Practice section, your goal is to move up the hill when Puchaka is reloading his gun. To get him to reload his gun, you’ll need to hit the target practice buttons exactly so that he fires 6 bullets.
Puchaka is terrible at counting and will announce the wrong number of bullets, so you need to keep track of them yourself. Remember that if you exit cover while he still has bullets, he’ll fire one bullet at you – keep this in your count.

At the first target practice station, press the buttons in this order: 3, 2, 1.
Quickly roll northwest to the second station. Here, press these buttons: 2, 2, 1, 1.
Again, quickly roll east to to the third station. Here, press the buttons in this order: 4, 2.


Roll north to the fourth station. Here, press the buttons in this order again: 4, 2.
Roll west to the final station. Here, press the buttons in this order: 1, 3, 4, 4.
After this, go northwest and then east toward Puchaka. Interact with the rope and use your scissor on it to defeat Puchaka.

Enter the sheriff’s office and head east to grab the Jail Cell Key. Use it on the jail cell to unlock it.
After freeing the townsfolk, head in to read the Sheriff’s Notes. Head out of the office now for a sequence of cutscenes. At the end of it all, you’ll begin a boss fight.
Chapter 2 Finale

Light a match and go east to the robot stopping you. Answer the questions with: “The_Dark” and “Lady_Bugga”.
Go east to the first passenger carriage and head east while avoiding the tripwires. Specifically, go north, east, south, east, and push the crate to the right.

Talk to the robot and answer the questions with “Hot_Saws” and “Ms._Ember”.
Continue east to the second passenger carriage. Windston will put out Kulebra’s flame when he enters the wind, but that’s no matter.
Go east, then slightly north, and west past the yellow-and-black fence. Go north again and roll east to ram into some junk. This will cause a bowling ball to fall on the triple tripwires and clear the way for you.


Talk to the final robot and answer the questions with “Counting” and “Ms. Ember”.
Go east and up the ladder, then roll east on top of the train to get to the front of the train.
Now you’re dealing with Brassa directly. Refute the first and second questions, then answer “Puchaka” for the third question, and “Moto-Rawr” for the fourth question.
Use your enlightenment beam to defeat Brassa.


Afterwards, head west and go up the ladder. On top of the train, go west and a cutscene will follow.
After you have control again, exit the train via the first passenger carriage as before.
You now find yourself at the Plaza train station. Go west on the platform to find a locked chest and use a hairpin on it to unlock it. There’s another bottled message inside.


Now roll as far east as you can and talk to the person on the bench. Then, head on east to Plaza.
Check out the next part of our walkthrough of Kulebra and the Souls of Limbo here! (Coming Soon!)




