In 1986 Sega released one of the greatest racers of our time, it just had to be Out Run. An Arcade racer designed by Yu Suzuki, that was not only a commercial success, but became one of the best selling games of its time. A game that featured incredible graphics, fantastic music and fast paced track racing. Thankfully other people remember this Arcade classic, as we’ve recently found out, that reassembler has finally released his vastly superior version of Outrun for the Commodore Amiga. A version of the game which he hopes has put right “one of the nastiest Amiga arcade ports”.

And here’s the latest “An optimized port of SEGA’s 1986 arcade game OutRun, utilizing the original 68000 assembly code, to mid-spec Commodore Amiga computers. Whilst small compromises have been made to accommodate differences between the arcade hardware and the Amiga – this looks and plays almost identical to the original. This is not an emulator. Nor is it based on Cannonball, MAME, or any existing project. It is a ground up rewrite in assembler, with a focus on performance. This game requires the original graphics and audio data from the arcade ROMs. These are not included, and you must source them yourself”.
Hardware Requirements
Minimum
- Amiga w/ 68030 Processor @ 50 Mhz
- PAL Machine
- AGA Chipset
- 2MB Chip RAM
- 8MB Fast RAM
- Hard drive
Optional
- 2 Button Joystick/Pad (e.g. Megadrive / Master System pad)
- CD32 Compatible Gamepad
Recommended
- 68040 Processor @ 25 Mhz
- Fast RAM capable of 25 MB/s or better
Links :1) Source




