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Arc Raiders devs are uplifted by how kind players have been to one another, but admit ‘we’re way worse people than the community’ when it comes to engaging in PvP


When I first went Topside in Arc Raiders, I was convinced that it would go down similarly to Tarkov: no talking, just fighting. But I was pleasantly surprised when I found this to not be the case at all.

Arc Raiders has managed to find itself in a sweet spot for PvPvE where a shared hatred of arcs and greed for their loot binds strangers together, resulting in some truly brilliant cooperative plays. Something that the devs weren’t 100% sure they’d see.


(Image credit: Embark)

“Anytime you push a game out into the world and see the community play it, the way that they engage with it is often surprising,” Robert Sammelin, art director at Embark, told PC Gamer in an interview this week. “I think internally we were hoping that we would strike this balance of having people almost apprehensive on how they’re going to interact with other people, that there is this tension, this underpinning of threat, but also the greater exterior threat with the arcs would perhaps invite these sorts of cooperative scenarios.

Originally posted by www.pcgamer.com

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