If you’ve never heard of Super Mario Kart, then I guess you were living in a cave, as this game series which first appeared in 1992 on the SNES, was one of the most addictive arcade style racing games ever to appear on a TV screen. So to see someone try to create a Mario Kart like experience on the Amiga certainly caught my interest! Welcome to Micro Karting, a small proof-of-concept to see if a 3D-ish kart racing game can be done on Amiga AGA without cheating.
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Here’s the latest. “Everything is written in raw 68020 assembly and tested on real hardware. It runs surprisingly well on a totally stock, unexpanded Amiga 1200, but with Fast RAM and/or an accelerator it gets smoother and more stable (less pain for the CPU). No engines, no system friendly code. Just chipset, fixed-point math, hand-rolled routines and a lot of guess-and-retry. The goal is not visuals, but gameplay feel: steering must stay responsive even when the machine is clearly sweating. Chunky to planar conversion is done using c2p.library, mainly to show how good and fast this free Amiga library actually is, even in a very demanding real-time scenario.”
- This is not a finished game, not even close. It’s a tech demo, a playground, and a personal experiment to understand how far you can bend an Amiga before it snaps.




