PC

Cult of the Lamb Woolhaven presented a great opportunity to make the game harder, but the devs promise they weren’t ‘necessarily trying to stress players out’


One of the best feelings in Cult of the Lamb is when the cult management side of the game and the dungeon crawls all click together, and you enter a serious flow state, balancing both halves of the game without having to think too hard about it.

But as fun as that may be, it’s not really the point of Cult of the Lamb. Really, you should always be thinking about what the next thing could go wrong and not getting complacent about it all—which is where Woolhaven came in clutch.


(Image credit: Devolver Digital)

“People have been playing Cult of the Lamb for so long now, you kind of get really comfortable,” the art director at Massive Monster, James Pearmain, tells me. “Woolhaven is right at the end of the game, you have your big cult set up, and you have things automated.

Originally posted by www.pcgamer.com

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