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When Capcom brought in a professional screenwriter for the original Resident Evil 2, it was his idea to fully embrace the series’ goofy puzzles: ‘We’ll just have to make the police chief a weirdo!’


While Capcom has been on a roll with the last few Resident Evils, earlier in the series’ life things didn’t always go so smoothly. Resident Evil 2 was rebooted about 70% of the way through its development, with the original version eventually dubbed Resident Evil 1.5. Later it would take Capcom multiple restarts to settle on a direction for the masterful Resident Evil 4. Both ended up being huge hits, but if either development story had worked out differently, it’s likely both survival horror and action games would look a lot different today. I mean, imagine living in a world where Resident Evil isn’t goofy as hell.

“It was all too realistic. The ominous atmosphere from the first game, as represented in things like the Spencer Mansion itself, the armor room, key items like the jewelry box and gemstones… all that had been removed,” Resident Evil 2 writer Noboru Sugimura said in an interview way back in 1998, as translated by Shmuplations. There he was speaking about that canceled “1.5” version of RE2 that Capcom abandoned—when he joined the project mid-development, his first bit of advice was to rewrite it.

Originally posted by www.pcgamer.com

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