PC

Two laugh-out-loud moments in Zero Parades gave me hope that the Disco Elysium successor will still deliver flashes of brilliance



RPG developer ZA/UM has a difficult—maybe impossible—wire to walk with Zero Parades, its follow-up to Disco Elysium. The spy thriller wants to strike a different tone to one of the best RPGs ever made while still working in the same verbose style. And while parts of it indeed feel very similar, as PC Gamer’s Joshua Wolens noted from the Steam demo, a longer build I played this week at San Francisco’s Game Developers Conference delivered some fantastical spycraft situations that I think embody the ideal of Disco-with-a-twist.

Originally posted by www.pcgamer.com

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