While Returnal has established itself as one of the PS5’s boldest and more uncompromising releases, studio Housemarque appears poised to build on its foundation in meaningful ways. Through mesmeric, fast-paced gunplay against hostile alien lifeforms, experienced through repeated runs, the two titles share clear DNA. Yet, the closer you look, the more differences you’ll discover.
We’ve already covered SAROS in detail through two other “15 Things” videos, so you won’t see us talking about parries, shields, corruption, or the mysterious eclipse here. Instead, we’re looking at how SAROS’ progression systems, combat flow, narrative tone, and overall structure reflect a design intent that’s markedly distinct from Returnal. Some border on philosophical diversions, sure, but they’re big differences none-the-less.
Originally posted by UCXa_bzvv7Oo1glaW9FldDhQ on 2026-04-21 10:00:00




