PC

In RPGs, I prefer reading books to slaying dragons

Why I Love

This article first appeared in PC Gamer magazine issue 373 in September 2022, as part of our ‘Why I Love’ series. Every month we talk about our favourite characters, mechanics, moments, and concepts in games—and explain why we adore them so much. 

I’ve always been convinced that the best part of game development must be getting to write RPG flavour text. It’s where RPG scribes can get weird or scratch a particular writing itch without the pressure that comes from fitting it into the main story, even if most of it ends up just falling into the nebulous category of ‘lore’. 

Whatever it is, I lap it up. There’s just something extremely decadent about this kind of flavour text. It’s all so unnecessary, but developers like Bethesda and Obsidian still dedicate what must be a not-insignificant amount of time and resources into what, let’s face it, a substantial number of players aren’t going to bother reading. It’s a little treat. Like I’m having a wee nibble on some sweets I have secreted away between courses at a fancy restaurant. 

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