Retro Games Dissected: Mr. Gimmick!
Welcome to the first episode of Retro Games Dissected. Today we’ll be reviewing what this game is and also running a full playthrough with pop-up video style notes.
Relevant episode links:
Frank Cifaldi’s Annotated NES Longplay-
[Original]
[With Lost Annotations]
Gaming Alexandria-
Acrouzet’s youtube channel (with all the oscilloscope soundtrack uploads)-
My Patreon:
00:00 – Introduction to Gimmick!
02:34 – Premise, Gameplay & Difficulty
05:39 – Playthrough: Intro
06:04 – Playthrough: Game Introduction
07:24 – Playthrough: Level 1
08:27 – Playthrough: 1-ups from Points Explained
11:45 – Playthrough: Recognizing Unique Enemy Behaviors
12:36 – Playthrough: Level 2
13:33 – Playthrough: Seagull SFX and Sound Design
17:32 – Playthrough: Inventory, 1-ups, and Phase-Push Mechanic
20:13 – Playthrough: Alternate Level 2 Boss Events
21:15 – Playthrough: Level 3
25:04 – Playthrough: An Anime Inspiration?
25:57 – Playthrough: Level 4
29:07 – Playthrough: The Most Difficult Jump
31:21 – Playthrough: Level 5
32:06 – Playthrough: Point Bonuses Explained
35:09 – Playthrough: 1-up Farming
37:55 – Playthrough: Level 6
40:20 – Playthrough: An alternate Secret Area Strategy
45:08 – Playthrough: Bad Ending
45:54 – Playthrough: Level 7
46:49 – Playthrough: Black Hole (Copy Protection)
53:34 – Closing / Self-Promotion
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