Zelda’s top devs explain why they enjoy sticking with the series
Fujibayashi: I get that question quite often, but I think that the possibilities with Zelda are endless. I never felt like I was stuck. When I come up with an idea, it doesn’t necessarily have to do with Zelda. But later I can still make it part of a Zelda game, because you can really go anywhere with the series.
Aonuma: I get bored pretty quickly – when I play a soccer/football game, I already want to do something else after five minutes. But with Zelda I keep on playing, because things like soccer/football are implemented into the game. The games transcend genre conventions, allowing you to put all kinds of different experiences in them. In that respect, I have all the freedom to explore new ideas. I might be stuck with Zelda, but that’s not a bad thing. It’s a very comfortable place to be stuck.