El Capitan Trueno – A rather unusual Commodore Amiga game developed using RedPill
If you’re not content with all the 8bit news then how about some Amiga news instead? As we’ve just been told by Per Ola Eriksson through Facebook, that AMIGA FACTORY has released their RedPill based game ‘ El Capitan Trueno ‘ for the Commodore Amiga. A game that the creator says was developed using a Commodore Amiga 1200 with Blizzard 1230-IV! To coincide with this news, you can check out the latest video of the game being played below.
Unlike IronGate, at least the creator AMIGA FACTORY is honest about the game..
While a readme about the development of the game can be found via the main page below this is what was said in brief by the creator (badly translated sorry!). “I think it convenient to remember that the 2nd phase of the game was available for 8-bit versions, and that this game is a port from the PC version which only had the 1st game phase, but with graphics and improved movements and digitized sounds. For this reason, This game does not have some of the parts of the 8bit version! I also want to say that because of my experience and conversations in forums of my previous 2 games, that ALL games made using REDPILL require at least 2Mb of RAM and a CPU of 020 is required as minimum”
Extra Notes :
- The game has has been optimized as much as possible. It has been tested on several Amigas 1200 and in emulators like WinUAE and the game is pretty smooth. I hope no one feels disappointed.