Making Hitman 2’s Best Level
đź”´ Get bonus content by supporting Game Maker’s Toolkit – đź”´
Stealth games are known for their open-ended and realistic levels. And no franchise does this quite like Hitman. In this video, I chat to IO Interactive’s Jakob Mikkelsen and Eskil Mohl about the making of the Miami level in Hitman 2
=== Before you watch ===
Disclosure: Hitman 2 game code provided by Warner Bros
=== Games Shown ===
Metal Gear Solid V: Ground Zeroes (Kojima Productions, 2014)
Dishonored 2 (Arkane Studios, 2016)
Deus Ex: Mankind Divided (Eidos Montreal, 2016)
Call of Duty: WWII (Sledgehammer Games, 2017)
Dishonored: Death of the Outsider (Arkane Studios, 2017)
Hitman (IO Interactive, 2016)
Hitman: Blood Money (IO Interactive, 2006)
Hitman 2 (IO Interactive, 2018)
Forza Motorsport 6 (Turn 10 Studios, 2015)
BioShock Infinite (Irrational Games, 2013)
Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015)
Hitman: Absolution (IO Interactive, 2012)
=== Credits ===
Hitman 2 soundtrack – Niels Bye Nielsen
Please, Don’t Touch Anything soundtrack – blinch (
=== Subtitles ===
Contribute translated subtitles –
Originally posted by UCqJ-Xo29CKyLTjn6z2XwYAw on 2019-02-18 15:59:29