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Dungeons of Hinterberg Walkthrough – Lighthouse Reef


Complete Walkthrough for Dungeons of Hinterberg


Welcome to the Into Indie Games walkthrough for Dungeons of Hinterberg. In this part of our Dungeons of Hinterberg walkthrough, we explore the dungeon Lighthouse Reef in Brunnelsumpf.

For more information on Dungeons of Hinterberg beyond this walkthrough, check out the official website.



Day 18: Morning

Thea will show up. Talk to her about the goo and tendrils. Head to Brunnelsumpf for the dungeon, Lighthouse Reef.

Day 18: Noon

To unlock Lighthouse Reef you need to visit all 3 lighthouses (marked in the picture below) in the area. Go to Quarry Island first with a kayak – the one to the north east.

You cant access the ladder from the front of the island, so around to the back and kill all the monsters. Next get to the opening behind the small building next to the lighthouse and shoot a plasma ball through the opening.

The door will open, so go inside and climb up. Next, create a Jelly Block on the elevator and hit the switch to open up the roof. Climb the ladders to get access to the roof.

Once you get to the lighthouse bulb, shoot a plasma ball to activate the light beam. Now head to the Reed Labyrinth island in the south east (bottom of the map). You have to land on the Jetty on the front side – there is one on the back of the island that doesn’t lead anywhere. Once you land on the island follow the boardwalk till you get to the bulb.

Kick down the ladder on the left first, then hit the bulb with a Plasma Ball and immediately start running down the ladder to get on the moving platform to cross to the other side. Once on the other side, follow the boardwalk to get to the Lighthouse – there is a chest with 3 small HP potions to the path on the right before the Lighthouse. Now head to Birchwood Island, where we previously visited for the Desolate Castle dungeon. Run to the left from the Jetty. After a short fight you can access the bulb for the lighthouse – light it up to get access to the dungeon.

Dungeon: Lighthouse Reef

Once you enter the dungeon, block off the water jets with Jelly Block to pass through, the elevated area to the right before the 3rd water jet has the coin for this dungeon. For the 3rd water jet, create a Jelly Block on the ledge you are on and jump over it.

Zipline down to the next area and jump on the spinning platform. Jump off to the right and pick up the 5000 HBs from the chest. Get back on the platform and create a Jelly Block on the first arm of the platform – climb on top of it and cross over to the other side.

Zipline down to the next area and kill all enemies. You will notice there are 3 ziplines marked by 3 banners – Red Lobster, Golden Dragon and Blue Swordfish. Take the Red Lobster zipline first. Once you land, go in and there will be a chest that you can get to with Jelly Block – it has a Damage Reflect charm in it. Keep going past the chest up to the pipe snaking around the light house.

Shoot a Plasma Ball into the mouth of the pipe to activate the lighthouse – this will make the pink specter platforms around the island go solid. Go back down to the switch, create a Jelly Block on the side of the now solid scaffolding and get up.

In the next area, create a jelly block on the scaffolding but don’t raise it and cross over to the other side. To the left is a chest with a Resonant Armor in it.

Go back and up the stairs and now raise the scaffolding to clear a path through the jet spray.

Climb up to the top using another Jelly Block and zipline back to the main area. Kill the enemies that ambush you and move on to the Blue Swordfish banner. Once there block off the first jet spray with a Jelly Block and go behind the Lighthouse and shoot a Plasma Ball through the pipe.

Once the lighthouse lights up, head back to the switch and create a Jelly Block on the now solid platform. Create a Jellyblock on it and hit the switch and run back to climb the block.

Once on the other side, loot the chest on the left and follow the path to the right. There are 3 more jet sprays blocking your path – use a Jelly Block to close off the water and go hit the switch then run to the platform that starts moving. Once on the other side, hit the switch there, to get the platform to your left moving. Create a Jelly Block on it and then press the switch again to send it back and close the Jet Sprays and make a climable platform.

Now go back and climb up the block. Zipline back to the main area. Head to the Golden Dragon banner zipline now. Once you are on the island, head up to the lighthouse and fire a Plasma Ball into the pipe to solidify the bridges around the place. Now go to the switch the controls the rotation of the first bridge. Turn it till the fence side is facing you, create a Jelly Block and jump over the fence. Go to the left switch now and rotate again.

Now cross over to the left, and turn the bridge so that the Jelly Block blocks of the lower jet spray. If you need to redo the block, so as to cover the line of the spray. Now, run up and Zipline back to the main area. Now go to the switch on the other end of the island and call the platform over.

On the other side, press the switch to rotate the bridge so that the wooden fence blocks the water spray on the left and you can go to the right. On the right, use your Jelly Block to block the water again and climb over. Now run to the other switch to the left and turn the bridges so you have access to the two switches on your left.

Once you are near the two switches, hit the right one once and the left one once – this will ensure the water spray is blocked off at the far end. Now get back on the rotating platform and head left. You will see two moveable platforms here. Create a Jelly Block on the far (near the edge) and stand on the one closer to your screen one so that it blocks the water as you head to the left.

Get off the hit the switch on this end till the two bridges line up like this –

Now go to the left and turn the bridge till you can get on the landing on your left –

Head to the left now, up the stairs and kill the enemies there. Get your stamp and exit the dungeon.

Day 18: Evening

Have a discussion with Alex about what you want to do about the dungeons. Then find someone to hang with – but upgrade your gear first. I hung out at the campfire.

Day 18: Night

End the day by going to bed.


This concludes the fifteenth part of our Dungeons of Hinterberg Walkthrough. You can read the next part here (coming soon).

Thank you for reading our walkthrough of Dungeons of Hinterberg.

For more interesting articles about indie games, be sure to check out the links below.

Originally posted by intoindiegames.com

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