Xenon 2 Megablast – Manic retro shoot ’em up could be getting a 50fps AGA Amiga edition via mcgeezer!
For those of you who played the shoot em up of Xenon 2 – Megablast on the Amiga in the year of 1989. A game that was developed by The Bitmap Brothers and also released on systems such as the Atari ST, IBM PC, Sega Master System, Sega Mega Drive and Sharp X68000. Then you might be interested in this latest news story that we’ve come across via the EAB forums. As Mcgeezer looks to be working on a recoded version for the Commodore Amiga. A new version in which he says “I’ve decided to try and recode Xenon 2 for AGA running at 50FPS”.
No sound?
Although I will be following developments as they progress, and unsure if this will be turned into a super smooth AGA experience. This is what Mcgeezer has said via the EAB post linked HERE. “I’ll just get the basic game engine working first and then fix up the graphics/glitches. 5 64px wide hardware sprites make up the background, it’s in dual playfield mode with 64x fetch. First playfield is for scrolling terrain and is double height with some support for animated tiles while the other playfield is for sprites. I’ll try and use 1 hardware sprite for player bullets and the other two for a multiplexed starfield”.
“90% of the code is taken from Devil’s Temple because the sprite engine I built was quite efficient and it lends itself to Xenon 2 nicely with the way the player ship can be expanded. Depending on how far I go it might morph into a new game if I can get some people onboard”
And that’s all we know so far, so watch this space!